﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace XNAGame_Lab1
{
    public class Charactor : MyXNAButton
    {
                public Charactor(ContentManager content, List<string> strTexture, int nSprites, Vector2 topleft, Vector2 size):base (content,strTexture,nSprites,topleft,size)
        {


        }
                public Charactor(ContentManager content, string refix, int nSprites, Vector2 topleft, Vector2 size):base(content,refix,nSprites,topleft,size)
        {

        }
    }
}
